Wednesday, August 29, 2012

Vote to get Cube 2 devs a free virtual reality kit (Oculus Rift)!

Give Cube 2 some tech!

Vote here for Lee "eihrul" Salzman to receive an Oculus Rift for Cube 2 development!

Oculus Rift is the much lauded VR headset that was Kickstarted recently, making almost 10 times the initial goal in pledges. Unfortunately, it isn't an open project, however, one of the big names in FOSS game dev, Lee "eihrul" Salzman has been nominated to receive a Rift dev kit in a giveaway competition, hosted by Oculus.

Eihrul is the lead developer of the Cube2 "Sauerbraten" engine, that has had implementations other interesting technologies such as the "3rd Space" force feedback vest implemented, making Cube2 an excellent project to provide Rift support.

Vote for him here

Tuesday, August 28, 2012

OpenMW 0.17.0: Changes and Freedom(!?)



The OpenMW engine re-implementation for proprietary RPG classic Morrowind brings fixes, a pause menu, camera modes and proper player control, potion usage, drain/fortify dynamic stats/attributes magic effects and other changes in release 0.17.0.


Work has also begun on an Editor and The Example Suite.

A Free-as-in-Freedom OpenMW game?

The Example Suite is going to be a small standalone game that does not contain any Bethesda owned art assets. Therefore, even those who do not own Morrowind will be able to play with OpenMW and test it.

The project uses the "Release early and often" mantra and so hopefully we will have an early build available for download soon.

If you can help with; skills in animating, music, sounds, modeling or are an experience modder please visit The Example Suite forum.

An editor for OpenMW!

The OpenMW Editor is necessary in order to implement the post 1.0 features that the original Morrowind engine isn't capable of. It's currently a one man project and he could use some help. Visit the OpenMW Editor forum.

Additional links:





Monday, August 20, 2012

Unvanquished development news

I have to apologize for the recent lack in FG updates, but at least *I* have a good excuse as first my Internet broke down, and now I am preparing to relocate to another continent (extra points for guessing which in the comments ;) ).

Anyways... it seems like there is now a "winner" out of the total breakdown and split-up of the efforts to revitalize Tremulous earlier this year. I will not go into details, but I can assure you it was not pretty, and I decided to skip any news coverage on it until the dust had settled.
I hope this is now the case, and for now it seems only one of the projects really shows some progress... that is unless the other is not working in stealth mode.

Lets see... at least Unvanquished is actually releasing alphas of their game, so I am leaning toward them when it comes to which will actually become a nice, playable game soon.

You can follow development quite well on one of the team-member's blog here. In the most recent post, some nice screenshots surfaced, and both their new modeling, GUI and animation work seems quite nice too.

Unvanquished: Human base preparing for an attack

Anyways, check out the other cool news from them, and maybe try one of their recent alphas... however don't expect a fully refurbished Tremulous yet.

Saturday, August 11, 2012

Also out of Beta: Annex:CTW Release 3

We are a bit late to the party (partially due to my current German Telekom induced Internet abstinence at home :( ), but last month the first stable release of Annex: Conquer the World was released.




For those out of the loop: Annex is a so called total conversion mod (albeit standalone) of Megaglest. You can read up on its development and the latest news in their forum post on the MG forums.

Tuesday, August 07, 2012

Flight of the Maxima 0.4 (Lin/Win Roguelike/RPG)


Image: A kitchen in TFM

The Flight of the Maxima (TFM) is an unlikely fusion of Sci-fi, dark comedy and medieval Christianity.

It is a free roaming roleplaying computer game where you can explore vast lands, talk to an extremely diverse amount of people, and do a lot of crazy things that certainly sounded like a good idea at the time.

There's also a central story element that begins with you suddenly finding yourself a long way from home and dealing with… well let's not spoil things just yet.

The game can run on Linux and Windows, is intended to run on Mac (untested as of late), and both the games code and it's assets are Open Source (BSD), which means you can modify and redistribute the game nearly any way you want.

The game compiles fine for example on Arch Linux 64bit (with these hints). One license problem is the use of non-free FMOD but if I understand correctly, that dependency is optional.

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